Tiny Loop’s official Roblox catalog currently offers twelve Game Passes named Power Multiplier x2 through x4096. Their checked prices range from 3 to 995 Robux. The public descriptions are blank, so the tier names cannot safely be turned into a stacking formula or a promise about distance.
Current official price index
Prices and sale status can change. Confirm the live Roblox prompt before every transaction.
Do not assume the tiers stack
The product names contain multipliers, but Roblox’s public descriptions do not explain the rule. x2 plus x4 could stack, add, replace, affect different stages, or be restricted in another way. None of those options is confirmed by the catalog.
Do not buy a sequence of tiers as though it were an upgrade ladder unless the current Tiny Loop interface explicitly says so. A higher listed multiplier being more expensive does not establish ownership prerequisites.
Check what “Power” means in the live panel
Before purchase, record your displayed Power, equipped Club, visible boosts, world, and ordinary distance range. Open the in-game product panel and read whether it affects earned Power, displayed Power, upgrade gain, a hit result, or another field. Cancel if the scope is missing.
After purchase, confirm ownership and any activation step. Repeat the same baseline without changing Club or world. Record the visible effect rather than multiplying the old distance by the product name.
Compare cost without false efficiency math
Price-per-multiplier calculations assume all tiers use the same effect, duration, and stacking rule. Those premises are unverified. A smaller pass may be easier to test, but it is not automatically refundable or a prerequisite for another tier.
Decide from your Robux budget, the current live description, and the problem you are trying to solve. If free Power or a Club unlock already provides progress, continue the earned route until the paid effect is clear.
Before comparing two tiers, write down the exact questions the live panel answers: whether previous ownership matters, whether both products can be owned, which Power field changes, when the effect activates, and whether the benefit applies in every named Place. A larger multiplier label is meaningful only after those rules are known.
Keep the price snapshot separate from the effect comparison. Roblox can change a price without changing the benefit, and Tiny Loop can change an in-game explanation without changing the catalog name. Date both observations so another player knows which part needs rechecking.
Troubleshoot a missing Power benefit
Confirm you bought the intended Game Pass ID from Tiny Loop and that Roblox lists it as owned. Check the live game for an activation or rejoin instruction. Record Power before and after, then compare repeated hits with the same Club and context.
If no benefit appears, do not purchase the next tier as a fix. Preserve the transaction record and contact Roblox support or Tiny Loop through official channels without sharing private credentials.
Multipliers and distance records
The official game links Power with improving distance, but the conversion is not published. Even when a product changes displayed Power, input, Club, boosts, rounding, or world context may affect the distance display. Use several comparable hits.
The Power guide provides an earned-upgrade baseline, while How to hit farther helps isolate a stalled record.
Power-multiplier FAQ
Are all twelve passes for sale?
All twelve were listed for sale in the official catalog when checked September 2, 2026. Recheck the live prompt.
Must I buy them in order?
No public description states an order or prerequisite. Do not assume one.
Is x4096 the best value?
That cannot be decided from the name and price alone. The effect, stacking, permanence, and your account need must be confirmed.
Will a pass multiply my distance directly?
The catalog does not say. Test the exact visible field after purchase and avoid a guessed formula.